欢迎来到第七篇!
Vulkan 没有“默认帧缓冲区”的概念。在 OpenGL 中,你画完图调用SwapBuffers就完事了,驱动会在后台帮你搞定双重缓冲。但在 Vulkan 中,你必须亲手建立这一套机制。
这就是Swap Chain (交换链)。它本质上是一个图像队列,等待被显示到屏幕上。
它的工作流程通常是:
Acquire:你从链中申请一张空闲的图片。
Render:显卡在上面画画。
Present:画好了,把图片还给交换链,等待显示器扫描显示。
开启设备扩展 (VK_KHR_swapchain)
Swap Chain 并不属于 Vulkan 的核心标准(因为有些设备比如用来做离屏渲染的服务器压根不需要屏幕),它是一个设备扩展。
我们需要修改之前的pickPhysicalDevice逻辑:只选择支持 Swap Chain 扩展的显卡。
定义扩展列表
在全局常量区域添加:
const std::vector<const char*> deviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };检查扩展支持
添加一个辅助函数checkDeviceExtensionSupport:
bool checkDeviceExtensionSupport(VkPhysicalDevice device) { uint32_t extensionCount; vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); std::vector<VkExtensionProperties> availableExtensions(extensionCount); vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end()); // 遍历可用扩展,把我们需要的从 set 中剔除 for (const auto& extension : availableExtensions) { requiredExtensions.erase(extension.extensionName); } // 如果 set 空了,说明所有需要的扩展都找到了 return requiredExtensions.empty(); }修改isDeviceSuitable
现在不仅要查队列族,还要查扩展:
bool isDeviceSuitable(VkPhysicalDevice device) { QueueFamilyIndices indices = findQueueFamilies(device); bool extensionsSupported = checkDeviceExtensionSupport(device); bool swapChainAdequate = false; // 只有扩展支持了,再去查交换链细节才有意义,否则会崩 if (extensionsSupported) { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device); // 至少要有一种格式和一种呈现模式 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty(); } return indices.isComplete() && extensionsSupported && swapChainAdequate; }(注:querySwapChainSupport和SwapChainSupportDetails我们马上定义)
修改createLogicalDevice
别忘了在创建逻辑设备时,把这个扩展名字传进去!
// ... 在 createLogicalDevice 中 ... createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size()); createInfo.ppEnabledExtensionNames = deviceExtensions.data();调查问卷:查询 Swap Chain 细节
显卡支持 Swap Chain 是一回事,但它支持什么分辨率?支持 HDR 吗?支持 144Hz 吗?我们需要详细查询。
定义一个结构体:
struct SwapChainSupportDetails { VkSurfaceCapabilitiesKHR capabilities; // 基础能力(最小/最大图片数,宽高限制) std::vector<VkSurfaceFormatKHR> formats; // 像素格式(比如 RGB, BGR) std::vector<VkPresentModeKHR> presentModes; // 呈现模式(垂直同步等) };实现查询函数:
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) { SwapChainSupportDetails details; // 1. 查能力 vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities); // 2. 查格式 uint32_t formatCount; vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr); if (formatCount != 0) { details.formats.resize(formatCount); vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data()); } // 3. 查模式 uint32_t presentModeCount; vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr); if (presentModeCount != 0) { details.presentModes.resize(presentModeCount); vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data()); } return details; }做出决策:选择最佳配置
查回来的数据可能有一大堆,我们需要编写三个辅助函数来选出最好的配置。
A. 选格式 (Surface Format)
我们要找色彩空间为SRGB,数据格式为B8G8R8A8的配置(最通用的标准)。
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) { for (const auto& availableFormat : availableFormats) { if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { return availableFormat; } } // 如果找不到完美的,就这就用第一个 return availableFormats[0]; }B. 选呈现模式 (Present Mode)
这是影响游戏流畅度的关键:
VK_PRESENT_MODE_FIFO_KHR:强制垂直同步。如果不卡顿,这是最好的。如果卡顿,帧率会腰斩。这是所有驱动必须支持的模式。VK_PRESENT_MODE_MAILBOX_KHR:三重缓冲。显卡疯狂画,队列满了就用新的替换旧的。这是我们的首选,因为它既没有画面撕裂,延迟又比 FIFO 低。
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) { for (const auto& availablePresentMode : availablePresentModes) { if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { return availablePresentMode; } } // 只有 FIFO 是规范保证一定存在的 return VK_PRESENT_MODE_FIFO_KHR; }C. 选分辨率 (Swap Extent)
通常就是窗口大小。但对于高分屏(Retina/4K),窗口坐标和像素坐标可能不一致。
#include <algorithm> // 为了使用 std::clamp VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) { if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) { return capabilities.currentExtent; } else { // 如果 Vulkan 设置 width 为 max uint32,表示允许我们自己定义大小 // 这时候我们需要去问 GLFW 窗口的实际像素大小 int width, height; glfwGetFramebufferSize(window, &width, &height); VkExtent2D actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) }; // 限制在硬件允许的 min 和 max 之间 actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); return actualExtent; } }正式创建交换链
终于可以把所有信息汇总了。
在类成员中添加:
VkSwapchainKHR swapChain; std::vector<VkImage> swapChainImages; // 存放交换链里的图片句柄 VkFormat swapChainImageFormat; VkExtent2D swapChainExtent;创建createSwapChain函数:
void createSwapChain() { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice); VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats); VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes); VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities); // 决定交换链里有多少张图片。 // 推荐至少 min + 1,防止我们等待驱动程序处理内部逻辑时导致卡顿。 uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1; // 也要确保不超过最大限制(0代表没有限制) if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) { imageCount = swapChainSupport.capabilities.maxImageCount; } VkSwapchainCreateInfoKHR createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; createInfo.surface = surface; createInfo.minImageCount = imageCount; createInfo.imageFormat = surfaceFormat.format; createInfo.imageColorSpace = surfaceFormat.colorSpace; createInfo.imageExtent = extent; createInfo.imageArrayLayers = 1; // 除非做VR(立体3D),否则永远是1 createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; // 我们直接往上画图 // 处理图形队列和呈现队列不同的情况 QueueFamilyIndices indices = findQueueFamilies(physicalDevice); uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()}; if (indices.graphicsFamily != indices.presentFamily) { // 如果不同,使用并发模式(性能稍差但简单,不需要处理所有权转移) createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; createInfo.queueFamilyIndexCount = 2; createInfo.pQueueFamilyIndices = queueFamilyIndices; } else { // 如果相同,使用独占模式(性能最好) createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; } createInfo.preTransform = swapChainSupport.capabilities.currentTransform; // 不做旋转 createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; // 不透明,不和操作系统窗口混合 createInfo.presentMode = presentMode; createInfo.clipped = VK_TRUE; // 如果窗口被遮挡,不渲染被遮挡的像素 createInfo.oldSwapchain = VK_NULL_HANDLE; // 以后窗口改变大小时会用到 if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { throw std::runtime_error("failed to create swap chain!"); } // 获取 Swap Chain 里的 Image 句柄 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr); swapChainImages.resize(imageCount); vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data()); // 保存格式和大小供后续使用 swapChainImageFormat = surfaceFormat.format; swapChainExtent = extent; }整合与清理
修改初始化
void initVulkan() { createInstance(); setupDebugMessenger(); createSurface(); pickPhysicalDevice(); createLogicalDevice(); createSwapChain(); // <--- 这里 }修改清理
Swap Chain 也是 Vulkan 对象,需要销毁。注意:Swap Chain 里的VkImage是由 Swap Chain 自动创建和销毁的,我们不需要手动销毁它们。
void cleanup() { vkDestroySwapchainKHR(device, swapChain, nullptr); // <--- 新增 vkDestroyDevice(device, nullptr); // ... 其他清理代码 ... }完整代码:
#define GLFW_INCLUDE_VULKAN #include <GLFW/glfw3.h> #include <iostream> #include <stdexcept> #include <algorithm> #include <vector> #include <cstring> #include <cstdlib> #include <cstdint> #include <limits> #include <optional> #include <set> const uint32_t WIDTH = 800; const uint32_t HEIGHT = 600; const std::vector<const char*> validationLayers = { "VK_LAYER_KHRONOS_validation" }; const std::vector<const char*> deviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; #ifdef NDEBUG const bool enableValidationLayers = false; #else const bool enableValidationLayers = true; #endif VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT"); if (func != nullptr) { return func(instance, pCreateInfo, pAllocator, pDebugMessenger); } else { return VK_ERROR_EXTENSION_NOT_PRESENT; } } void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) { auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); if (func != nullptr) { func(instance, debugMessenger, pAllocator); } } struct QueueFamilyIndices { std::optional<uint32_t> graphicsFamily; std::optional<uint32_t> presentFamily; bool isComplete() { return graphicsFamily.has_value() && presentFamily.has_value(); } }; struct SwapChainSupportDetails { VkSurfaceCapabilitiesKHR capabilities; std::vector<VkSurfaceFormatKHR> formats; std::vector<VkPresentModeKHR> presentModes; }; class HelloTriangleApplication { public: void run() { initWindow(); initVulkan(); mainLoop(); cleanup(); } private: GLFWwindow* window; VkInstance instance; VkDebugUtilsMessengerEXT debugMessenger; VkSurfaceKHR surface; VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; VkDevice device; VkQueue graphicsQueue; VkQueue presentQueue; VkSwapchainKHR swapChain; std::vector<VkImage> swapChainImages; VkFormat swapChainImageFormat; VkExtent2D swapChainExtent; void initWindow() { glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); } void initVulkan() { createInstance(); setupDebugMessenger(); createSurface(); pickPhysicalDevice(); createLogicalDevice(); createSwapChain(); } void mainLoop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); } } void cleanup() { vkDestroySwapchainKHR(device, swapChain, nullptr); vkDestroyDevice(device, nullptr); if (enableValidationLayers) { DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr); } vkDestroySurfaceKHR(instance, surface, nullptr); vkDestroyInstance(instance, nullptr); glfwDestroyWindow(window); glfwTerminate(); } void createInstance() { if (enableValidationLayers && !checkValidationLayerSupport()) { throw std::runtime_error("validation layers requested, but not available!"); } VkApplicationInfo appInfo{}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pApplicationName = "Hello Triangle"; appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.pEngineName = "No Engine"; appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.apiVersion = VK_API_VERSION_1_0; VkInstanceCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.pApplicationInfo = &appInfo; auto extensions = getRequiredExtensions(); createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size()); createInfo.ppEnabledExtensionNames = extensions.data(); VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{}; if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); populateDebugMessengerCreateInfo(debugCreateInfo); createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*) &debugCreateInfo; } else { createInfo.enabledLayerCount = 0; createInfo.pNext = nullptr; } if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { throw std::runtime_error("failed to create instance!"); } } void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) { createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; createInfo.pfnUserCallback = debugCallback; } void setupDebugMessenger() { if (!enableValidationLayers) return; VkDebugUtilsMessengerCreateInfoEXT createInfo; populateDebugMessengerCreateInfo(createInfo); if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) { throw std::runtime_error("failed to set up debug messenger!"); } } void createSurface() { if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) { throw std::runtime_error("failed to create window surface!"); } } void pickPhysicalDevice() { uint32_t deviceCount = 0; vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr); if (deviceCount == 0) { throw std::runtime_error("failed to find GPUs with Vulkan support!"); } std::vector<VkPhysicalDevice> devices(deviceCount); vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data()); for (const auto& device : devices) { if (isDeviceSuitable(device)) { physicalDevice = device; break; } } if (physicalDevice == VK_NULL_HANDLE) { throw std::runtime_error("failed to find a suitable GPU!"); } } void createLogicalDevice() { QueueFamilyIndices indices = findQueueFamilies(physicalDevice); std::vector<VkDeviceQueueCreateInfo> queueCreateInfos; std::set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()}; float queuePriority = 1.0f; for (uint32_t queueFamily : uniqueQueueFamilies) { VkDeviceQueueCreateInfo queueCreateInfo{}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = queueFamily; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = &queuePriority; queueCreateInfos.push_back(queueCreateInfo); } VkPhysicalDeviceFeatures deviceFeatures{}; VkDeviceCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size()); createInfo.pQueueCreateInfos = queueCreateInfos.data(); createInfo.pEnabledFeatures = &deviceFeatures; createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size()); createInfo.ppEnabledExtensionNames = deviceExtensions.data(); if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); } else { createInfo.enabledLayerCount = 0; } if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) { throw std::runtime_error("failed to create logical device!"); } vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue); vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue); } void createSwapChain() { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice); VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats); VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes); VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities); uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1; if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) { imageCount = swapChainSupport.capabilities.maxImageCount; } VkSwapchainCreateInfoKHR createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; createInfo.surface = surface; createInfo.minImageCount = imageCount; createInfo.imageFormat = surfaceFormat.format; createInfo.imageColorSpace = surfaceFormat.colorSpace; createInfo.imageExtent = extent; createInfo.imageArrayLayers = 1; createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; QueueFamilyIndices indices = findQueueFamilies(physicalDevice); uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()}; if (indices.graphicsFamily != indices.presentFamily) { createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; createInfo.queueFamilyIndexCount = 2; createInfo.pQueueFamilyIndices = queueFamilyIndices; } else { createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; } createInfo.preTransform = swapChainSupport.capabilities.currentTransform; createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; createInfo.presentMode = presentMode; createInfo.clipped = VK_TRUE; createInfo.oldSwapchain = VK_NULL_HANDLE; if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { throw std::runtime_error("failed to create swap chain!"); } vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr); swapChainImages.resize(imageCount); vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data()); swapChainImageFormat = surfaceFormat.format; swapChainExtent = extent; } VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) { for (const auto& availableFormat : availableFormats) { if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { return availableFormat; } } return availableFormats[0]; } VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) { for (const auto& availablePresentMode : availablePresentModes) { if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { return availablePresentMode; } } return VK_PRESENT_MODE_FIFO_KHR; } VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) { if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) { return capabilities.currentExtent; } else { int width, height; glfwGetFramebufferSize(window, &width, &height); VkExtent2D actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) }; actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); return actualExtent; } } SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) { SwapChainSupportDetails details; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities); uint32_t formatCount; vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr); if (formatCount != 0) { details.formats.resize(formatCount); vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data()); } uint32_t presentModeCount; vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr); if (presentModeCount != 0) { details.presentModes.resize(presentModeCount); vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data()); } return details; } bool isDeviceSuitable(VkPhysicalDevice device) { QueueFamilyIndices indices = findQueueFamilies(device); bool extensionsSupported = checkDeviceExtensionSupport(device); bool swapChainAdequate = false; if (extensionsSupported) { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device); swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty(); } return indices.isComplete() && extensionsSupported && swapChainAdequate; } bool checkDeviceExtensionSupport(VkPhysicalDevice device) { uint32_t extensionCount; vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); std::vector<VkExtensionProperties> availableExtensions(extensionCount); vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end()); for (const auto& extension : availableExtensions) { requiredExtensions.erase(extension.extensionName); } return requiredExtensions.empty(); } QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) { QueueFamilyIndices indices; uint32_t queueFamilyCount = 0; vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr); std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount); vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data()); int i = 0; for (const auto& queueFamily : queueFamilies) { if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) { indices.graphicsFamily = i; } VkBool32 presentSupport = false; vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport); if (presentSupport) { indices.presentFamily = i; } if (indices.isComplete()) { break; } i++; } return indices; } std::vector<const char*> getRequiredExtensions() { uint32_t glfwExtensionCount = 0; const char** glfwExtensions; glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount); if (enableValidationLayers) { extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); } return extensions; } bool checkValidationLayerSupport() { uint32_t layerCount; vkEnumerateInstanceLayerProperties(&layerCount, nullptr); std::vector<VkLayerProperties> availableLayers(layerCount); vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); for (const char* layerName : validationLayers) { bool layerFound = false; for (const auto& layerProperties : availableLayers) { if (strcmp(layerName, layerProperties.layerName) == 0) { layerFound = true; break; } } if (!layerFound) { return false; } } return true; } static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) { std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; return VK_FALSE; } }; int main() { HelloTriangleApplication app; try { app.run(); } catch (const std::exception& e) { std::cerr << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; }运行测试
当你按下 F5 运行程序时,如果没有任何报错,恭喜你!
虽然窗口还是黑的,但在显卡显存深处,你已经成功开辟了一块(通常是 2 到 3 张)专门用于 4K/1080P 高清显示的内存区域,并且配置好了所有的同步逻辑。
下一步预告
有了VkImage(图片),我们还不能直接用。在 Vulkan 中,Image 是一个很底层的概念。要使用它,我们需要给它穿上一层“马甲”,告诉渲染管线这到底是张什么图(是深度图?是颜色图?只读?可写?)。
这个“马甲”叫做Image View (图像视图)。
下一篇,我们将为 Swap Chain 里的每一张图片创建对应的视图。坚持住,离画出三角形越来越近了!
详见:Swap chain - Vulkan Tutorial